Steam Discoverability in 2026: Why It’s Getting Harder to Get Seen
With more than 20,000 games released on Steam every year, the biggest obstacle for developers is no longer making a great game: it’s making sure players actually find it....
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With more than 20,000 games released on Steam every year, the biggest obstacle for developers is no longer making a great game: it’s making sure players actually find it....
The gaming industry is increasingly relying on classics, using familiar franchises to win back longtime fans, attract new players, and reduce financial risk. As game remakes continue to dominate,...
A Danish studio with a Swedish second home just made the highest-rated 007 game in a generation. The story of how Copenhagen and Malmö built 007 First Light —...
Two horror fans founded Hama Studio with one goal in mind: creating story-driven horror games with a distinct identity. In this feature, we dive into the rise of indie...
A Danish studio that almost nobody wanted to buy just made the highest-rated James Bond game in a generation. Here's how independence saved IO Interactive — and what every...
A closer look at gender inequality in the video game industry, from workforce gaps and representation to ongoing efforts aimed at closing them. The video game industry has had...
Amphoteric Studio’s mobile platformer receives gameplay improvements, UI updates, and a new resurrection system in its latest patch. On May 6th, Crom’s Escape, the mobile platformer developed by Amphoteric...
An overview of what keeps certain games relevant over time, and why others disappear just as quickly. What makes some video games stay popular for years while others fade...
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